(Edit - Wordwrap if using Microsoft Notepad)
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Title			:  Ryleh Rising
File Name		:  Ryleh 1.fsm
Version			:  1.3 - 7/21/98
Designer		:  Michael Diedrich (Zarathud)
Email Address		:  diedrich@megsinet.net

homepage		:  www.megsinet.net/~diedrich/index.htm

Other levels by author  :  Ryleh 2 (Hounds of Tindalos)
			   Ryleh 3 (Lurker at the Threshold) - coming soon

Additional credits to	:  Volition, Inc. for Descent: Freespace
			:  Interplay Productions, for some excellent recent releases

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* Mission Description *

Player must patrol Ryleh Station shortly after the announcement of the Terran-Vasudan alliance.  The Hammer of Light vows to show their displeasure.  Scan the convoys and defend the Station from all enemy fighters.  Your fortune for the day:  Find a big boom where you least expect it.

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* Play Information *

Single Player		:  yes
Multi Player		:  no
Training Only		:  no
Difficulty Settings	:  no
Campaign		:  in the works
New grapics		:  no
New sounds		:  yes

Known Bugs		:  All Fixed, I think!

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* Installation *

Unzip the zip file into the proper drive.  The mission should automatically be transferred to the mission folder, and any sounds to the appropriate voice folder.

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* Author's Comments *

This mission is still under development.  I have done my best to de-bug the events, but you can only play your own mission for so long before you begin to anticipate everything....and Sexp's sure can be complex.

If you have ANY problems, please tell me about them so I can try to fix them.  No promises, but I'll do my best.  Tell me about any inaccuracies (weapons out too soon, etc.), imbalances (too hard or too easy?), performance issues (tested on a P200MMX with 64MB RAM and Diamond Monster 3D), or outright errors.  Your feedback is important to me.

There aren't many capital ships (probably the coolest part of Freespace) in this mission, because everyone else seems to be using them.  My goal here is to give the player a good dogfight with a purpose (protect the transports) and a suprise or two.  Let me know how the suprise went, since that part of the mission was a real pain in the ass.  

If you played an earlier version, let me know how this revision compares.  I had a few complaints about the timing being too drawn out, so that should be fixed.  Is it too hard now?  Just right?  Let me know.

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Special Thanks to:

Bkwyrm (hugs and kisses, dear!), my cats (Stewie and Turabian), Jason Lazar (ee-beh!), H.P. Lovecraft, Cthulhu and the other Elder Gods, G.W.F. Hegel (Philosophy of Right), Volition Inc. for creating such an incredible game, the Freespace Developer's League (for helpful answers to my FRED questions), Jason Hoffoss at Volition (for excellent support), Peter Drake (check out his excellent FRED tutorial at http://www.cs.indiana.edu/~pedrake/gamer/fred/fred.html), Shaggy (check out Xanadu's Mission Archive at http://xanadu.ml.org/freespace), Pastel (for bug spotting), and YOU for playing this mission. 

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* Legal Stuff *

You may distribute this mission for free, as long as you include this text file and give the author credit.  If you want to distribute this mission on a CD or in a Collection you MUST contact the author first and obtain approval.  Any distribution of this mission shall act as an acknowledgement of the author's moral rights granted under applicable laws.  

You may edit this mission, but cannot redistribute the edited mission without the permission of the author.

Certain rights to this mission are retained by Volition, Inc. and Interplay Productions.  Use of this mission by any third party must conform to the copyrights and license terms of its creation.

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* Sound Files Supported *
r1_auth1.wav
r1_calib.wav
r1_cnvy1.wav
r1_dmg1.wav
r1_dmg2.wav
r1_dock1.wav
r1_error.wav
r1_HOL1.wav
r1_HOL2.wav
r1_HOLno.wav
r1_lose1.wav
r1_lose2.wav
r1_mb1.wav
r1_mb10.wav
r1_mb2.wav
r1_mb3.wav
r1_mb4.wav
r1_mb5.wav
r1_mb6.wav
r1_mb7.wav
r1_mb8.wav
r1_mb9.wav
r1_prot1.wav
r1_prot2.wav
r1_prot3.wav
r1_return.wav
r1_scand.wav
r1_sciok.wav
r1_verfy.wav
r1_warhd.wav
r1_whats.wav

* Release Notes *

v 1.0	Released 6/27/98
v 1.1	Released 6/28/98
	Fixed Convoy event to correctly require both convoys to dock before validating.
	Changed nebula to amber and re-oriented (this looks much cooler now)
	Fixed incorrect ship type shown in mission briefing subicons.
	Minor tweaks to shields and targeting orders on enemy ships.
	Minor tweaks to initial ship facings and initial convoy locations.
v 1.2	Released 7/8/98
	Added .ani files in Command Briefing
	Added .wav sounds for messages and briefing
	Fixed textual errors in all briefings and messages	
	Modified map viewpoints in Mission Briefing (this looks much better)
	Adjusted bomber wing for consistency and balance
	Adjusted fighter wing for balance
	Adjusted weapon loadouts for consistency and balance
	Adjusted command briefing for consistency
	Bound all waypoints to F9 key for easier navigation
	Bound convoys to F10 and F11 for easier navigation
	Changed escort list to show cargo, not ships
	Upgraded all passenger tickets to first class (Elysium instead of Poseidons)
	Eliminated redundant sexps
	Added delta wing for reinforcements
	Adjusted timing for sound events
v 1.3	Released 7/19/98
	Fixed misspelling of prophecy.
	Fixed wing that doesn't show up until too late
	Fixed long gap before final convoy arrives
	Eliminated inconsistencies with Great War campaign (fighter and missiles)
	Added appropriate colors to mission briefing titles
	Add station distress call
	Fixed bomber uncloaking event
	Resampled .wav files to reduce file size or increase volume if neccessary
	Fixed reverse recycling of waypoints linked to (F9)
	Added super-"win" to debriefing for overachievers who replay and anticipate suprises
	Reoriented incoming Elysium Transports, so they don't flip 180 degrees while warping in (suprised no one noticed, but it was pretty neat though!)

To Do List
	Relax and enjoy, until you spot some bugs for me to swat.
	Get around to studying for my exams.  <sigh>
	Then finish the Ryleh Campaign.

Buy the retail version of Descent: Freespace.  This game is awesome.
Now stop reading and start flying! 